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Text File  |  1998-08-10  |  62KB  |  2,094 lines

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  285. {
  286.     this.tickRate =3D tickRate;
  287.     this.startScene =3D startScene;
  288.     this.stopScene =3D stopScene;
  289.     this.rtReq =3D rtReq;
  290.     this.autoStart =3D autoStart;
  291.     this.delay =3D delay;
  292.     this.webpage =3D webpage;
  293. }
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  297.     {
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  299.         return;
  300.     }
  301. =09
  302.     Setup();
  303. }
  304. function Setup()=20
  305. { =20
  306.     stNoInput++;                            =09
  307.     if ( vers < 4 ) return;                    =09
  308.     if ( sys =3D=3D "Netscape" )                =09
  309.     {
  310.         document.all =3D new Array;            =09
  311.         Extract(document);                    =09
  312.     =09
  313.         document.body =3D new Object;
  314.         document.body.clientWidth =3D window.innerWidth;
  315.         document.body.clientHeight =3D window.innerHeight;
  316.         document.body.scrollTop =3D window.pageXOffset;=20
  317.         document.body.scrollLeft =3D window.pageYOffset;
  318.     }
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  320.     ProjectInitialize();                    =09
  321.     stNoInput--;                            =09
  322.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
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  324. }
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  326. {
  327. =09
  328.     tickTimer =3D new Timer();
  329. =09
  330. =09
  331.     InitializeScenes();
  332. =09
  333.     tickTimer.StartTicking();                            =09
  334. =09
  335.     if ( Project.startScene =3D=3D null )        =09
  336.         Project.startScene =3D 0;                =09
  337.     stProjState =3D PS_INITIALIZED;            =09
  338. =09
  339. }
  340. function ProjectStart( startScene )
  341. {
  342.     stProjState =3D PS_RUNNING;
  343.     if ( startScene !=3D null )
  344.         ChangeScene( startScene );
  345.     else
  346.         ChangeScene( Project.startScene );
  347. }
  348. function ProjectComplete()
  349. {
  350.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  351.         return;                                =09
  352.     ProjectShutdown();
  353.     StatusChange();                            =09
  354. }
  355. function ProjectShutdown()
  356. {
  357.     KillTimer();                                    =09
  358.     StopEverythingOnScenes( false );
  359.     currentScene =3D null;
  360.     stProjState =3D PS_COMPLETE;                        =09
  361. }
  362. function Extract( obj )
  363. {
  364. =09
  365. =09
  366.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  367.     {
  368.         var el =3D obj.layers[intLayer];        =09
  369.         document.all[el.id] =3D new Object    =09
  370.         var newEl =3D document.all[el.id];    =09
  371.     =09
  372.         newEl.id =3D el.id;                            =09
  373.         newEl.style =3D new Object;                    =09
  374.         newEl.style.pixelTop =3D parseInt(el.top);
  375.         newEl.style.pixelLeft =3D parseInt(el.left);
  376.         if (null!=3Del.clip)=20
  377.         {
  378.             newEl.offsetWidth =3D el.clip.width;    =09
  379.             newEl.offsetHeight =3D el.clip.height
  380.         }
  381.     =09
  382.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  383.             newEl.style.visibility =3D IE_HIDDEN;
  384.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  385.             newEl.style.visibility =3D IE_VISIBLE;
  386.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  387.             newEl.style.visibility =3D IE_INHERIT;
  388.         else
  389.             newEl.style.visibility =3D "";
  390.     =09
  391.         newEl.style.zIndex =3D el.zIndex;
  392.         newEl.style.backgroundColor =3D el.bgColor;
  393.         newEl.style.backgroundImage =3D "url("+el.background+")";
  394.         newEl.NSLayer =3D el;                        =09
  395.     =09
  396.     =09
  397.     =09
  398.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  399.         {
  400.             var image =3D el.document.images[intLoop]    =09
  401.             var    imageName =3D image.name;                =09
  402.             if ( imageName =3D=3D null )                =09
  403.                 continue;                            =09
  404.         =09
  405.             document.all[imageName] =3D image;        =09
  406.             document.images[imageName] =3D image;        =09
  407.         }
  408.     =09
  409.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  410.         {
  411.             var form =3D el.document.forms[intLoop];    =09
  412.             var formName =3D form.name;                =09
  413.             if ( formName =3D=3D null )
  414.                 continue;
  415.             document.all[formName] =3D form;            =09
  416.             document.forms[formName] =3D form;        =09
  417.         =09
  418.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  419. innerLoop++)
  420.             {
  421.                 var element =3D form.elements[innerLoop]=09
  422.                 var elementName =3D element.name;
  423.                 if ( elementName =3D=3D null )            =09
  424.                     continue;
  425.                 document.all[elementName] =3D element;=09
  426.             }
  427.         }
  428.         if ( el.layers.length > 0 )                =09
  429.             Extract(el)                            =09
  430.     }
  431. }
  432. function Scene( duration )
  433. {
  434.     this.duration =3D duration;
  435. }
  436. function InitializeScenes()
  437. {
  438.     var objScene;                            =09
  439.     var sceneNumber =3D 0;                    =09
  440. =09
  441.     for ( sceneName in Scenes )
  442.     {
  443.         objScene =3D Scenes[sceneName];        =09
  444.         objScene.number =3D parseInt(sceneNumber);                =09
  445.         objScene.name =3D sceneName;                    =09
  446.         objScene.HTML =3D document.all[sceneName];    =09
  447.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  448.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  449.             objScene.duration =3D DUR_FOREVER;
  450.         InitializePlayers( objScene );        =09
  451.     =09
  452.         if ( objScene.entryTrans =3D=3D null )
  453.         {
  454.             objScene.entryTrans =3D new Object();
  455.             objScene.entryTrans.type =3D NULL_TRANSITION;
  456.         }
  457.     =09
  458.         if ( objScene.Bhv !=3D null )
  459.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  460. bhvIdx++ )=09
  461.                 bhv.Initialize( objScene, bhv);
  462.         objScene.numBhv =3D bhvIdx;                                            =09
  463.         sceneArray[sceneNumber++] =3D objScene;=09
  464.     }
  465.     nScenes =3D sceneNumber;                    =09
  466. }
  467. function StopEverythingOnScenes( fPause )
  468. {
  469.     var objScene;                            =09
  470.     for ( sceneName in Scenes )
  471.     {
  472.         objScene =3D Scenes[sceneName];                    =09
  473.     =09
  474.     =09
  475.         if ( objScene.Bhv !=3D null )
  476.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  477. bhvIdx++ )=09
  478.                 bhv.StopEverything( bhv, fPause );
  479.         StopEverythingOnPlayers( objScene, fPause );        =09
  480.     }
  481.     return;
  482. }
  483. function ChangeScene( nextSceneNumber )
  484. {
  485.     var    previousScene =3D currentScene;                    =09
  486.     StopSceneTimers();                                    =09
  487.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  488.     currentScene.previousScene =3D previousScene;            =09
  489.     if ( currentScene.duration =3D=3D null )                =09
  490.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  491. =09
  492.     if ( currentScene.Bhv !=3D null )
  493.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  494.         {
  495.             var bhv =3D currentScene.Bhv[bhvIdx]
  496.             if ( bhv =3D=3D null)                            =09
  497.                 continue;
  498.             var delay =3D bhv.delay
  499.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  500.                 bhv.Start( bhv );                                    =09
  501.             else if ( delay > 0 )                                =09
  502.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  503.         }
  504.     StartScenePlayers( currentScene );                            =09
  505.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  506. SceneTransitionDone );=09
  507. =09
  508.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  509.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  510. TMR_SCENE );
  511.     StatusChange();                                        =09
  512.     return;
  513. }
  514. function SceneTransitionDone( objScene )
  515. {
  516. =09
  517. =09
  518.     if ( currentScene.previousScene !=3D null )
  519.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  520. =09
  521.     if ( currentScene.Bhv !=3D null )
  522.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  523.         {
  524.             var bhv =3D currentScene.Bhv[bhvIdx]
  525.             if ( bhv =3D=3D null)                            =09
  526.                 continue;
  527.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  528.                 bhv.Start( bhv );                                =09
  529.         }
  530.     =09
  531.     StartScenePlayersAfterTransition( currentScene );=09
  532. }
  533. function SceneExit( thisScene, nextScene )
  534. {
  535.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  536. nextScene.number;
  537.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  538. true;
  539. =09
  540. =09
  541. =09
  542.     for ( playerName in currentScene.Players )
  543.     {
  544.         objPlayer =3D currentScene.Players[playerName];        =09
  545.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  546.     }
  547. =09
  548.     if ( currentScene.Bhv !=3D null )
  549.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  550.         {
  551.             var bhv =3D currentScene.Bhv[bhvIdx]
  552.             if ( bhv =3D=3D null)                            =09
  553.                 continue;
  554.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  555.                 bhv.Stop( bhv );                        =09
  556.         }
  557. =09
  558. =09
  559.     if ( finalScene =3D=3D false )                    =09
  560.         ChangeScene( nextSceneNumber )            =09
  561.     else
  562.         ProjectComplete()                        =09
  563.     =09
  564. }
  565. function Player( delay, duration )
  566. {
  567.     this.delay =3D delay;
  568.     this.duration =3D duration;
  569. }
  570. function InitializePlayers( objScene )
  571. {
  572.     var objPlayer;                        =09
  573.     var    playerNumber =3D 0;                =09
  574.     for ( playerName in objScene.Players )
  575.     {
  576.         objPlayer =3D objScene.Players[playerName];        =09
  577.         objPlayer.number =3D playerNumber;                =09
  578.         objPlayer.name =3D playerName;                    =09
  579.         objPlayer.HTML =3D document.all[playerName];        =09
  580.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  581.         objPlayer.position =3D new Position(objPlayer);    =09
  582.     =09
  583.         if ( objPlayer.delay =3D=3D null )                    =09
  584.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  585.     =09
  586.     =09
  587.         if        ( objPlayer.entryTrans =3D=3D null )
  588.         {
  589.             objPlayer.entryTrans =3D new Object();
  590.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  591.         }=20
  592.     =09
  593.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  594.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  595.         {
  596.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  597. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  598.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  599.                     objPlayer.entryTrans.type =3D null;                            =09
  600.         }
  601.     =09
  602.         if ( objPlayer.exitTrans =3D=3D null )
  603.         {
  604.             objPlayer.exitTrans =3D new Object();
  605.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  606.         }
  607.     =09
  608.         if ( objPlayer.Bhv !=3D null )
  609.         {
  610.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  611.  
  612.                 bhv.Initialize( objPlayer, bhv);
  613.             objPlayer.numBhv =3D bhvIdx;                                    =09
  614.         }
  615.         else
  616.             objPlayer.numBhv =3D 0;
  617.         playerNumber ++;                =09
  618.     }=09
  619. }
  620. function StopEverythingOnPlayers( objScene, fPause )
  621. {
  622.     var objPlayer;                        =09
  623.     for ( playerName in objScene.Players )
  624.     {
  625.         objPlayer =3D objScene.Players[playerName];        =09
  626.     =09
  627.     =09
  628.         if ( objPlayer.Bhv !=3D null )
  629.         {
  630.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  631.  
  632.                 bhv.StopEverything( bhv, fPause );
  633.         }
  634.         DisableTrigger( objPlayer );                    =09
  635.     }=09
  636.     return;
  637. }
  638. function StartScenePlayers( objScene )
  639. {
  640. =09
  641.     for ( playerName in objScene.Players )
  642.     {
  643.         objPlayer =3D objScene.Players[playerName];        =09
  644.     =09
  645.     =09
  646.     =09
  647.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  648.             StartPlayer( objPlayer )                    =09
  649.         else if ( objPlayer.delay    > 0 )                =09
  650.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  651. TMR_SCENE);
  652.     }
  653. }
  654. function StartScenePlayersAfterTransition( objScene )
  655. {
  656. =09
  657.     for ( playerName in objScene.Players )
  658.     {
  659.         objPlayer =3D objScene.Players[playerName];        =09
  660.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  661.             StartPlayer( objPlayer )                    =09
  662.     }
  663. }
  664. function StartPlayer( objPlayer )
  665. {
  666. =09
  667.     if ( objPlayer.Bhv !=3D null )
  668.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  669.         {
  670.             var bhv =3D objPlayer.Bhv[bhvIdx]
  671.             if ( bhv =3D=3D null)                            =09
  672.                 continue;
  673.             var delay =3D bhv.delay
  674.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  675.                 bhv.Start( bhv );                                =09
  676.             else if ( delay > 0 )                                =09
  677.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  678.         }
  679. =09
  680.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  681. PlayerEntryTransitionDone );
  682. =09
  683. =09
  684.     if ( objPlayer.duration > 0 )
  685.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  686. TMR_SCENE );                                =09
  687. }
  688. function PlayerEntryTransitionDone( objPlayer )
  689. {
  690. =09
  691.     if ( objPlayer.Bhv !=3D null )
  692.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  693.         {
  694.             var bhv =3D objPlayer.Bhv[bhvIdx]
  695.             if ( bhv =3D=3D null)                            =09
  696.                 continue;
  697.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  698.                 bhv.Start( bhv );                                =09
  699.         }
  700. =09
  701.     if ( objPlayer.Triggers !=3D null )
  702.         EnableTrigger( objPlayer );
  703. }
  704. function PlayerExit( objPlayer )
  705. {
  706. =09
  707.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  708. PlayerExitTransitionDone );
  709. }
  710. function PlayerExitTransitionDone( objPlayer, finalScene )
  711. {
  712. =09
  713.     if ( objPlayer.Bhv !=3D null )
  714.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  715.         {
  716.             var bhv =3D objPlayer.Bhv[bhvIdx]
  717.             if ( bhv =3D=3D null)                            =09
  718.                 continue;
  719.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  720.                 bhv.Stop( bhv );                        =09
  721.         }
  722. =09
  723.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  724.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  725. =09
  726. =09
  727. =09
  728.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  729.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  730.     return;
  731. }
  732. function Trigger( trigType, trigBhv, player, scene )
  733. {
  734.     this.triggerType =3D trigType;
  735.     this.triggerBhv =3D trigBhv;
  736.     this.player =3D player;
  737.     this.nextSceneNum =3D scene;
  738. }
  739. function EnableTrigger( objPlayer )
  740. {
  741.     if ( sys !=3D "Netscape" )                                =09
  742.     {
  743.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  744.         for ( trx in objPlayer.Triggers )                    =09
  745.         {
  746.             var    trigger =3D objPlayer.Triggers[trx];            =09
  747.             if ( trigger.triggerType =3D=3D null )
  748.                 trigger.triggerType =3D 0;                    =09
  749.             var tt =3D trigger.triggerType;                    =09
  750.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  751.             {
  752.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  753.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  754.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  755.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  756.             }
  757.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  758.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  759.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  760.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  761.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  762.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  763.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  764.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  765.         }
  766.     }
  767.     else                                        =09
  768.     {
  769.         for ( trx in objPlayer.Triggers )        =09
  770.         {
  771.             var    trigger =3D objPlayer.Triggers[trx];=09
  772.             if ( trigger.triggerType =3D=3D null )
  773.                 trigger.triggerType =3D 0;                    =09
  774.             var tt =3D trigger.triggerType;                    =09
  775.             if ( tt=3D=3D 0 )                                    =09
  776.             {
  777.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  778. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  779.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  780.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  781.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  782.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  783.             }
  784.             else if    ( tt =3D=3D TT_BUTTONUP )
  785.             {
  786.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  787.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  788.             }
  789.             else if ( tt =3D=3D TT_BUTTONDOWN )
  790.             {
  791.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  792.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  793.             }
  794.         }
  795.     =09
  796.     }
  797. }
  798. function DisableTrigger( objPlayer )
  799. {
  800.     if ( sys !=3D "Netscape" )            =09
  801.     {
  802.         objPlayer.HTML.onmousedown =3D null;
  803.         objPlayer.HTML.onmouseup =3D null;=09
  804.         objPlayer.HTML.onmouseover =3D null;    =09
  805.         objPlayer.HTML.onmouseout =3D null;
  806.     }
  807.     else                                =09
  808.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  809. Event.MOUSEOVER | Event.MOUSEOUT );
  810. }
  811. function EventProcessor( e )
  812. {
  813.     var trigger;                                =09
  814.     var    type;                                    =09
  815.     var    button;                                    =09
  816.     var    eventType;                                =09
  817.     var objPlayer;                                =09
  818.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  819.         return;
  820.     if ( sys !=3D "Netscape" )                    =09
  821.     {
  822.         type =3D event.type;
  823.         button =3D event.button;
  824.     }
  825.     else                                        =09
  826.     {
  827.         type =3D e.type;
  828.         button =3D e.which;
  829.     }
  830. =09
  831.     if (type =3D=3D "mousedown")
  832.     {
  833.         if ( button !=3D 1 )                    =09
  834.             return;
  835.         eventType =3D TT_BUTTONDOWN;
  836.         if ( sys =3D=3D "Netscape" )            =09
  837.         {
  838.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  839.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  840.         }
  841.     }
  842.     else if (type =3D=3D "mouseup")
  843.     {
  844.         if ( button !=3D 1 )                    =09
  845.             return;
  846.         eventType =3D TT_BUTTONUP;
  847.         if ( sys =3D=3D "Netscape" )            =09
  848.         {
  849.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  850.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  851.         }
  852.     }
  853.     else if (type =3D=3D "mouseover")
  854.     {
  855.         eventType =3D TT_MOUSEOVER;
  856.     }
  857.     else if (type =3D=3D "mouseout")
  858.     {
  859.         eventType =3D TT_MOUSEOUT;
  860.     }
  861.     var triggerArray =3D objPlayer.Triggers;        =09
  862.     var trigger;                                =09
  863. =09
  864.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  865.     {
  866.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  867. eventType) )
  868.         {
  869.         =09
  870.         =09
  871.         =09
  872.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  873.             {
  874.             =09
  875.             =09
  876.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  877. =3D=3D "") )
  878.                     SceneExit( currentScene );
  879.                 else
  880.                 {
  881.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  882.                     {
  883.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  884.                             InitializePlayers( sceneArray[ii] );
  885.                     }
  886.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  887.                 }
  888.             }
  889.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  890.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  891.             else=20
  892.             {
  893.             =09
  894.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  895.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  896.                 bhv.Trigger( bhv, eventType );                                =09
  897.             }  =09
  898.         }
  899.     }
  900.     return;=09
  901. }
  902. function Transition( type, rate, flyFrom, flySubtype )
  903. {
  904.     this.type =3D type;
  905.     this.rate =3D rate;
  906.     this.flyFrom =3D flyFrom;
  907.     this.flySubtype =3D flySubtype;
  908. }
  909. function StartTransition( transObj, trans, visibility, callback )
  910. {
  911.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  912. =09
  913. =09
  914. =09
  915.     if    ( ("Netscape" =3D=3D sys) ||=20
  916.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  917. NULL_TRANSITION) ) )
  918.     {
  919.         SetVisibility( transObj.HTML, visibility );
  920.         callback( transObj );
  921.         return;
  922.     }
  923. =09
  924. =09
  925. =09
  926. =09
  927.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  928. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  929.     {
  930.         StartTextFlyin( transObj );
  931.         return;
  932.     }
  933. =09
  934.     if ( platform !=3D "Win32" )
  935.     {
  936.         SetVisibility( transObj.HTML, visibility );
  937.         callback( transObj );
  938.         return;
  939.     }
  940.     =09
  941. =09
  942. =09
  943. =09
  944. =09
  945. =09
  946.     if ( trans.type =3D=3D NULL_TRANSITION )
  947.     {
  948.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  949. transition=3D0)";
  950.     }
  951.     else    =09
  952.     {
  953.         duration =3D TRANSITION_RATES[trans.rate];
  954.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  955. ", transition=3D" + trans.type + ")";
  956.     }
  957.     stNoInput++;                                    =09
  958.     transObj.HTML.filters(0).Apply();                =09
  959. =09
  960.     SetVisibility( transObj.HTML, visibility );        =09
  961. =09
  962.     transObj.HTML.filters(0).Play()                    =09
  963.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  964. }
  965. function TransitionDoneEvent( )
  966. {
  967.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  968.     stNoInput--;                                                =09
  969.     if        ( type =3D=3D OBJ_SCENE )
  970.     {
  971.     =09
  972.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  973. currentScene.name) )
  974.             SceneTransitionDone();
  975.     }
  976.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  977.     {
  978.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  979.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  980.             PlayerEntryTransitionDone( objPlayer ); =20
  981.         else                                                    =09
  982.             PlayerExitTransitionDone( objPlayer, false );
  983.     }
  984.     return;
  985. }
  986. function InitializeTextFlyin( objPlayer )
  987. {
  988.     if ( sys =3D=3D "Netscape" )                                    =09
  989.         return false;
  990.     var    transition =3D objPlayer.entryTrans;                        =09
  991.     var    transUnits =3D transition.flySubtype;                        =09
  992.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  993. =09
  994.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  995. transition.flyFrom : FLYIN_TOP;    =09
  996.     =09
  997. =09
  998.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  999.     {
  1000.         var    textHTML    =3D objPlayer.HTML;                =09
  1001.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1002.         var    newInnerHTML    =3D "";                        =09
  1003.     =09
  1004.         transition.textOrder =3D new Array();                =09
  1005.         textOrder =3D transition.textOrder;                =09
  1006. =09
  1007.     =09
  1008.     =09
  1009.     =09
  1010.     =09
  1011.         var flyinIdx =3D 0;                        =09
  1012.         var    flyinBuffer =3D "";
  1013.     =09
  1014.     =09
  1015.     =09
  1016.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1017. style=3D'position:relative;visibility:hidden;'" : " =
  1018. style=3D'visibility:hidden;'";
  1019.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1020.         {
  1021.         =09
  1022.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1023.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1024.             while ( letterIdx<oldInnerHTML.length )
  1025.             {
  1026.             =09
  1027.             =09
  1028.             =09
  1029.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1030. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1031.                 {
  1032.                     if ( charNext =3D=3D "<" )                                                                =09
  1033.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1034.                     else
  1035.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1036.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1037.                     newInnerHTML +=3D tagString;
  1038.                     letterIdx =3D endTagIdx;                                            =09
  1039.                 =09
  1040.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1041.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1042.                         break;
  1043.                 }
  1044.             =09
  1045.                 else
  1046.                 {
  1047.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1048.                     newInnerHTML +=3D thisChar;
  1049.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1050.                         break;                                        =09
  1051.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1052. )    =09
  1053.                         break;
  1054.                 }
  1055.             }
  1056.             newInnerHTML +=3D "</span>"
  1057.             textOrder[flyinIdx] =3D new Object();
  1058.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1059.             flyinIdx++;                                                            =09
  1060.         }
  1061.     =09
  1062.         if ( flyinIdx =3D=3D 0 )
  1063.             return false;
  1064.     =09
  1065.         textHTML.innerHTML =3D newInnerHTML;
  1066.         transition.numUnits =3D flyinIdx;                        =09
  1067.     }
  1068. =09
  1069. =09
  1070. =09
  1071.     textOrder =3D transition.textOrder;
  1072.     var currentEl =3D document.all[textOrder[0].name];    =09
  1073.     var currentOffset =3D currentEl.offsetLeft;=09
  1074.     var previousEl, previousOffset;
  1075.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1076.     {
  1077.         previousOffset =3D currentOffset;                            =09
  1078.         previousEl =3D currentEl;
  1079.         textElName =3D textOrder[count].name;                    =09
  1080.         currentEl =3D document.all[textElName];
  1081.         SetVisibility( currentEl, IE_HIDDEN );
  1082.         currentOffset =3D currentEl.offsetTop;
  1083.     =09
  1084.     =09
  1085.     =09
  1086.     =09
  1087.     =09
  1088.     =09
  1089.         if ( currentOffset !=3D previousOffset )                                =09
  1090.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1091.                 previousEl.innerHTML =3D "<br>";
  1092.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1093.             direction =3D count % FLYIN_ROTATE;            =09
  1094.         else
  1095.             direction =3D transDirection;
  1096.     =09
  1097.         if        ( direction =3D=3D FLYIN_LEFT )
  1098.         {
  1099.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1100. currentEl.offsetParent.offsetWidth);
  1101.             currentEl.style.posLeft =3D tempPos;                    =09
  1102.             textOrder[count].dx =3D -movePerTick;                    =09
  1103.             textOrder[count].dy =3D 0;
  1104.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1105.         }
  1106.         else if ( direction =3D=3D FLYIN_RIGHT )
  1107.         {
  1108.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1109. currentEl.offsetParent.offsetLeft;
  1110.             currentEl.style.posLeft =3D tempPos;
  1111.             textOrder[count].dx =3D movePerTick;                    =09
  1112.             textOrder[count].dy =3D 0;
  1113.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1114.         }
  1115.         else if    ( direction =3D=3D FLYIN_TOP )
  1116.         {
  1117.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1118. currentEl.offsetParent.offsetHeight);
  1119.             currentEl.style.posTop =3D tempPos;
  1120.             textOrder[count].dx =3D 0;
  1121.             textOrder[count].dy =3D (-movePerTick);                =09
  1122.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1123.         }
  1124.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1125.         {
  1126.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1127. currentEl.offsetParent.style.posTop;
  1128.             currentEl.style.posTop =3D tempPos;
  1129.             textOrder[count].dx =3D 0;
  1130.             textOrder[count].dy =3D movePerTick;                    =09
  1131.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1132.         }
  1133.     }
  1134. =09
  1135.     transition.charIdx =3D 0;                            =09
  1136.     transition.moveIdx =3D 0;                            =09
  1137.     textElName =3D transition.textOrder[0].name;
  1138.     transition.currentEl =3D document.all[textElName];=09
  1139.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1140.     return true;
  1141. }
  1142. function StartTextFlyin( objPlayer )
  1143. {
  1144. =09
  1145.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1146.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1147. }
  1148. function TextFlyinTick( objPlayer )
  1149. {
  1150.     var    transition =3D objPlayer.entryTrans;                    =09
  1151.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1152.     var textEl =3D transition.currentEl;                        =09
  1153. =09
  1154. =09
  1155.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1156.     {
  1157.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1158.         textEl.style.posLeft -=3D spanObj.dx;
  1159.         return false;                                        =09
  1160.     }
  1161.     =09
  1162. =09
  1163.     textEl.style.posTop =3D 0;                                =09
  1164.     textEl.style.posLeft =3D 0;
  1165.     =09
  1166. =09
  1167.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1168. transition.textOrder.length )=09
  1169.     {
  1170.         PlayerEntryTransitionDone( objPlayer );                =09
  1171.         return true;                                        =09
  1172.     }
  1173.     else
  1174.     {
  1175.         transition.moveIdx =3D 0;                                =09
  1176.         textElName =3D transition.textOrder[charIdx].name;
  1177.         transition.currentEl =3D document.all[textElName];    =09
  1178.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1179.         return false;                                        =09
  1180.     }                                                        =09
  1181. }
  1182. var    SND_DUR_SCENE            =3D -1;=09
  1183. var    SND_DUR_PROJECT            =3D 0;=09
  1184. var ST_WAV                    =3D 1;=09
  1185. var    ST_MID                    =3D 2;=09
  1186. var    NAV_EXT                    =3D "nav"=09
  1187. var MidiTag                    =3D null;=09
  1188. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1189. {
  1190. =09
  1191.     this.Initialize =3D InitializeSound;
  1192.     this.Start =3D StartSound;
  1193.     this.Trigger =3D StartSound;
  1194.     this.Stop =3D StopSound;
  1195.     this.StopEverything =3D StopEverythingOnSounds;
  1196. =09
  1197.     this.delay =3D delay;
  1198.     this.duration =3D duration;
  1199.     this.loop =3D loop;
  1200.     this.tagName =3D tagName;
  1201.     this.fileName =3D fileName;
  1202.     this.soundType =3D soundType;
  1203. }
  1204. function InitializeSound( objParent, objSound )
  1205. {
  1206.     if ( sys =3D=3D "Netscape" )
  1207.     {
  1208.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1209.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1210.         return;
  1211.     }
  1212.     objSound.objParent =3D objParent;                =09
  1213.     objSound.html =3D document.all[objSound.tagName];=09
  1214.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1215. =09
  1216. =09
  1217.     if (objSound.soundType =3D=3D ST_MID )
  1218.     {
  1219.         if ( MidiTag =3D=3D null )                    =09
  1220.             MidiTag =3D objSound.html;            =09
  1221.         else
  1222.             objSound.html =3D MidiTag;            =09
  1223.     }        =09
  1224. }
  1225. function StartSound( objSound )
  1226. {
  1227.     if ( sys =3D=3D "Netscape" )                    =09
  1228.     {
  1229.         if ( objSound.html !=3D null )            =09
  1230.             objSound.html.play(objSound.navLoop);
  1231.         return;
  1232.     }
  1233.     objSound.html.src =3D objSound.fileName;        =09
  1234.     objSound.html.loop =3D objSound.loop;            =09
  1235.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1236.         objSound.html.volume =3D 0;                    =09
  1237.     if ( objSound.duration > 0 )
  1238.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1239. TMR_PROJ );
  1240. }
  1241. function StopSound( objSound, fPause )
  1242. {
  1243.     if ( sys =3D=3D "Netscape" )                    =09
  1244.     {
  1245.         if ( objSound.html !=3D null )            =09
  1246.             objSound.html.stop();
  1247.         return;
  1248.     }
  1249.     objSound.html.loop =3D 0;
  1250.     objSound.html.src =3D "";                            =09
  1251.     if ( objSound.soundType =3D=3D ST_WAV )
  1252.         objSound.html.volume =3D -10000;
  1253. }
  1254. function StopEverythingOnSounds( objSound )
  1255. {
  1256.     StopSound( objSound, true );
  1257.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1258.         objSound.html.volume =3D -500;                        =09
  1259. }
  1260. var    SND_DUR_SCENE            =3D -1;=09
  1261. var    SND_DUR_PROJECT            =3D 0;=09
  1262. function Swapper( idle, hover, click )
  1263. {
  1264. =09
  1265.     this.Initialize =3D InitializeSwap;
  1266.     this.Start =3D StartSwap;
  1267.     this.Trigger =3D TriggerSwap;
  1268.     this.Stop =3D StopSwap;
  1269.     this.StopEverything =3D StopSwap;
  1270. =09
  1271.     this.idle =3D idle;
  1272.     this.hover =3D hover;
  1273.     this.click =3D click;
  1274. }
  1275. function InitializeSwap( objParent, objSwap )
  1276. {
  1277.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1278.         return;
  1279. =09
  1280.     var    idle    =3D objSwap.idle;                        =09
  1281.     var    hover    =3D objSwap.hover;
  1282.     var    click    =3D objSwap.click;
  1283. =09
  1284. =09
  1285. =09
  1286. =09
  1287. =09
  1288. =09
  1289. =09
  1290.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1291. !=3D null) )
  1292.     {
  1293.         SetVisibility( document.all[hover], IE_HIDDEN );
  1294.         objSwap.srcHover =3D document.all[hover].src;
  1295.         document.all[hover].src =3D "";
  1296.     }
  1297.     else
  1298.         objSwap.srcHover =3D document.all[idle].src;
  1299.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1300. !=3D null) )
  1301.     {
  1302.         SetVisibility( document.all[click], IE_HIDDEN );
  1303.         objSwap.srcClick =3D document.all[click].src;
  1304.         document.all[click].src =3D "";
  1305.     }
  1306.     else
  1307.         objSwap.srcClick =3D document.all[idle].src;
  1308. =09
  1309.     objSwap.srcIdle =3D document.all[idle].src;
  1310. }
  1311. function StartSwap( objSwap )
  1312. {
  1313. =09
  1314. }
  1315. function TriggerSwap( objSwap, eventType )
  1316. {
  1317.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1318.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1319.     else if ( eventType =3D=3D TT_BUTTONUP )
  1320.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1321.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1322.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1323.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1324.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1325.     return;
  1326. }
  1327. function StopSwap( objSwap, fPause )
  1328. {
  1329.     if ( fPause )                        =09
  1330.         return;
  1331. }
  1332. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1333. var    PE_STOP        =3D 0;                            =09
  1334. var    PE_AGAIN    =3D 1;                            =09
  1335. var    PE_REV        =3D 2;                            =09
  1336. var    PE_EXIT        =3D 3;                            =09
  1337. var    PD_FWD        =3D 1;
  1338. var    PD_BACK        =3D -1;
  1339. function Point( x, y, rate )
  1340. {
  1341.     this.x =3D x;
  1342.     this.y =3D y;
  1343.     this.rate =3D rate;
  1344. }
  1345. function Paths( delay, edgeEffect )
  1346. {
  1347. =09
  1348.     this.Initialize =3D InitializePathAnimation;
  1349.     this.Start =3D StartPathAnimation;
  1350.     this.Trigger =3D StartPathAnimation;
  1351.     this.Stop =3D StopPathAnimation;
  1352.     this.StopEverything =3D StopPathAnimation;
  1353. =09
  1354.     this.delay =3D delay;
  1355.     this.edgeEffect =3D edgeEffect;
  1356. }
  1357. function InitializePathAnimation( objPlayer, path )
  1358. {
  1359.     var    segment;                                =09
  1360.     var pathIndex;
  1361.     var totalDistance;                            =09
  1362.     var    distanceX;                                =09
  1363.     var    distanceY;
  1364.     var dx;                                        =09
  1365.     var    dy;
  1366.     var travelTime;                                =09
  1367.     var    remX;                                    =09
  1368.     var    remY;
  1369. =09
  1370.     if ( stProjState !=3D PS_UNINITIALIZED )
  1371.     {
  1372.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1373.         return;
  1374.     }
  1375.     path.objPlayer =3D objPlayer;                    =09
  1376.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1377.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1378. =09
  1379. =09
  1380.     path[0].x -=3D halfWidth;
  1381.     path[0].y -=3D halfHeight;
  1382.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1383.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1384.     {
  1385.         px =3D parseInt(pathIndex);                =09
  1386.         segment =3D path[px];                        =09
  1387.     =09
  1388.     =09
  1389.     =09
  1390.         path[px+1].x -=3D halfWidth;
  1391.         path[px+1].y -=3D halfHeight;
  1392.     =09
  1393.         distanceX =3D path[px+1].x - segment.x;    =09
  1394.         distanceY =3D path[px+1].y - segment.y;    =09
  1395.     =09
  1396.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1397. (distanceY*distanceY) );
  1398.     =09
  1399.     =09
  1400.         travelTime =3D Math.round(totalDistance / =
  1401. PATH_PER_TICK[segment.rate]);
  1402.     =09
  1403.     =09
  1404.         if ( distanceX > 0 )                        =09
  1405.             dx =3D Math.floor( distanceX / travelTime );=09
  1406.         else if ( distanceX < 0 )                    =09
  1407.             dx =3D Math.ceil( distanceX / travelTime );=09
  1408.         else
  1409.             dx =3D 0;
  1410.     =09
  1411.     =09
  1412.     =09
  1413.     =09
  1414.         remX =3D distanceX % travelTime;
  1415.     =09
  1416.         if ( distanceY > 0 )                        =09
  1417.             dy =3D Math.floor( distanceY / travelTime );
  1418.         else if ( distanceY < 0 )
  1419.             dy =3D Math.ceil( distanceY / travelTime );
  1420.         else
  1421.             dy =3D 0;
  1422.         remY =3D distanceY % travelTime;
  1423.         segment.number =3D px;                        =09
  1424.         segment.ticks =3D 0;
  1425.         segment.travelTime =3D travelTime;
  1426.         segment.dx =3D dx;
  1427.         segment.dy =3D dy;
  1428.         segment.remX =3D remX;
  1429.         segment.remY =3D remY;
  1430.     }
  1431.     path.numSegs =3D parseInt(pathIndex);                =09
  1432.     path.dir =3D PD_FWD;                                        =09
  1433.     return;
  1434. }
  1435. function StartPathAnimation( path )
  1436. {
  1437.     path.currentSegment =3D path[0];    =09
  1438.     path.currentSegment.ticks =3D 0;    =09
  1439.     path.cntSegs =3D 0;                                =09
  1440. =09
  1441. =09
  1442.     if ( path.dir =3D=3D PD_BACK )                            =09
  1443.     {
  1444.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1445.         {
  1446.             path[ii].dx *=3D -1;
  1447.             path[ii].dy *=3D -1;
  1448.             path[ii].remX *=3D -1;
  1449.             path[ii].remY *=3D -1;
  1450.         }
  1451.         path.dir =3D PD_FWD;                                =09
  1452.     }
  1453.     StartAnimationTimer( path, PathAnimationTick );
  1454. }
  1455. function StopPathAnimation( path, fPause )
  1456. {
  1457.     return;
  1458. }
  1459. function PathAnimationTick( path )
  1460. {
  1461.     var    objPlayer =3D path.objPlayer;            =09
  1462.     var segment =3D path.currentSegment;        =09
  1463.     var    currentPosition =3D objPlayer.position;=09
  1464.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1465.     {
  1466.         newX =3D currentPosition.x + segment.dx;        =09
  1467.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1468.             segment.remX > 0 ? newX++ : newX--;
  1469.         newY =3D currentPosition.y + segment.dy;        =09
  1470.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1471.             segment.remY > 0 ? newY++ : newY--;
  1472.         currentPosition.SetPosition( newX, newY );=09
  1473.         return false;                            =09
  1474.     }
  1475. =09
  1476. =09
  1477.     if ( ++path.cntSegs < path.numSegs )
  1478.     {
  1479.     =09
  1480.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1481.         path.currentSegment.ticks =3D 0;                            =09
  1482.             =09
  1483.         return false;
  1484.     }
  1485.     =09
  1486. =09
  1487.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1488.     {
  1489.     =09
  1490.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1491.     =09
  1492.         path.currentSegment =3D path[0];                =09
  1493.         path.currentSegment.ticks =3D 0;                =09
  1494.         path.cntSegs =3D 0;                            =09
  1495.         return false;                                =09
  1496.     }                        =09
  1497.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1498.     {
  1499.         path.dir *=3D -1;                                =09
  1500.     =09
  1501.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1502.         {
  1503.             path[ii].dx *=3D -1;
  1504.             path[ii].dy *=3D -1;
  1505.             path[ii].remX *=3D -1;
  1506.             path[ii].remY *=3D -1;
  1507.         }
  1508.         path.currentSegment.ticks =3D 0;                =09
  1509.         path.cntSegs =3D 0;                            =09
  1510.         return false;
  1511.     }
  1512.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1513.     {
  1514.         PlayerExit( objPlayer );
  1515.         return true;
  1516.     }
  1517.     else
  1518.         return true;                                =09
  1519. }
  1520. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1521. function Size( zoom, rate )
  1522. {
  1523.     this.zoom =3D zoom;
  1524.     this.rate =3D rate;
  1525. }
  1526. function Grows( delay )
  1527. {
  1528. =09
  1529.     this.Initialize =3D InitializeGrowAnimation;
  1530.     this.Start =3D StartGrowAnimation;
  1531.     this.Trigger =3D StartGrowAnimation;
  1532.     this.Stop =3D StopGrowAnimation;
  1533.     this.StopEverything =3D StopGrowAnimation;
  1534. =09
  1535.     this.delay =3D delay;
  1536. }
  1537. function InitializeGrowAnimation( objPlayer, grow )
  1538. {
  1539.     if ( sys =3D=3D "Netscape" )
  1540.         return;
  1541.     var    child =3D objPlayer.HTML.children[0];                    =09
  1542.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1543. =09
  1544. =09
  1545. =09
  1546.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1547.     {
  1548.         grow.realWidth =3D child.width;
  1549.         grow.realHeight =3D child.height;
  1550.     }
  1551.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1552.     {
  1553.         grow =3D null;                                        =09
  1554.         return;
  1555.     }
  1556.     grow.objPlayer =3D objPlayer;                                =09
  1557. =09
  1558.     grow.currentSegment =3D grow[0];                            =09
  1559.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1560. =09
  1561. =09
  1562. =09
  1563.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1564.     child.height *=3D (grow.currentSegment.zoom / 100);
  1565. =09
  1566.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1567.     {
  1568.         gx =3D parseInt(growIndex);                =09
  1569.         segment =3D grow[gx];                        =09
  1570.         if ( grow[gx+1] =3D=3D null )                =09
  1571.         {
  1572.             grow.finalSegment =3D grow[gx-1];        =09
  1573.             break;                                =09
  1574.         }
  1575.     =09
  1576.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1577.         if ( growth >=3D 0 )                                        =09
  1578.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1579.         else
  1580.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1581.     =09
  1582.         growthTicks =3D growth / growthFactor;        =09
  1583.     =09
  1584.         segment.number =3D gx;                        =09
  1585.         segment.growth =3D growth;
  1586.         segment.growthFactor =3D growthFactor;
  1587.         segment.growthTicks =3D growthTicks;
  1588.         segment.currentTicks =3D 0;
  1589.     }
  1590. }
  1591. function StartGrowAnimation( grow )
  1592. {=09
  1593.     if ( sys =3D=3D "Netscape" )
  1594.         return;
  1595.     grow.currentSegment =3D grow[0];                        =09
  1596.     grow.currentTicks =3D 0;
  1597.     StartAnimationTimer( grow, GrowAnimationTick );
  1598. }
  1599. function StopGrowAnimation( grow, fPause )
  1600. {
  1601.     return;
  1602. }
  1603. function GrowAnimationTick( grow )
  1604. {
  1605.     if ( sys =3D=3D "Netscape" )
  1606.         return true;                                    =09
  1607.     var    objPlayer =3D grow.objPlayer;                        =09
  1608.     var    child =3D objPlayer.HTML.children[0];                =09
  1609.     var segment =3D grow.currentSegment;                    =09
  1610.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1611.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1612.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1613.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1614.         return false;                                    =09
  1615.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1616.         return true;                                    =09
  1617.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1618.     grow.currentTicks =3D 0;
  1619.     return false;                                        =09
  1620. }
  1621. function Timer()
  1622. {
  1623.     if ( Project.tickRate =3D=3D null )        =09
  1624.         this.tickRate =3D DEFAULT_TICK_RATE;
  1625.     else
  1626.         this.tickRate =3D Project.tickRate;
  1627.     this.oneShots =3D new Array();
  1628.     this.animations =3D new Array();
  1629.     this.tickCounter =3D 0;                        =09
  1630.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1631.     this.timerID =3D null;
  1632.     this.StartTicking =3D StartTicking;            =09
  1633.     this.StopTicking =3D StopTicking;
  1634. =09
  1635. }
  1636. function StartTicking()
  1637. {
  1638.     if ( this.timerID =3D=3D null )
  1639.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1640. }
  1641. function StopTicking()
  1642. {
  1643.     if ( this.timerID !=3D null )
  1644.         clearInterval( this.timerID );
  1645.     this.timerID =3D null;
  1646. }
  1647. function TimerTick()
  1648. {
  1649.     var timerEvent;
  1650. =09
  1651.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1652.     {
  1653.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1654.             continue;                                        =09
  1655.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1656.             tickTimer.animations[ii] =3D null;                =09
  1657.     }
  1658. =09
  1659.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1660.     {
  1661.     =09
  1662.         var length =3D tickTimer.oneShots.length;                =09
  1663.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1664.         {
  1665.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1666.                 continue;                                    =09
  1667.         =09
  1668.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1669.             {
  1670.                 tickTimer.oneShots[ii] =3D null;                =09
  1671.                 timerEvent.callback( timerEvent.callbackObj );=09
  1672.             }
  1673.         }
  1674.     }
  1675.     return;
  1676. }
  1677. function StartOneShotTimer( obj, time, callback, type )
  1678. {
  1679.     var    timerIndex;                                =09
  1680.     var timerEvent =3D new Object();                =09
  1681. =09
  1682.     timerEvent.callbackObj =3D obj;                =09
  1683.     timerEvent.callback =3D callback;                =09
  1684.     timerEvent.type =3D type;                        =09
  1685. =09
  1686. =09
  1687.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1688. tickTimer.ticksPerSecond);
  1689.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1690. timerIndex++ );=09
  1691.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1692.     return;
  1693. }
  1694. function StartAnimationTimer( obj, callback )
  1695. {
  1696.     var timerIndex;=20
  1697.     timerEvent =3D new Object();
  1698.     timerEvent.callbackObj =3D obj;                =09
  1699.     timerEvent.callback =3D callback;                =09
  1700.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1701. timerIndex++);=09
  1702.     tickTimer.animations[timerIndex] =3D timerEvent;
  1703. }
  1704. function StopSceneTimers()
  1705. {
  1706.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1707.     {
  1708.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1709.             continue;
  1710.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1711.             tickTimer.oneShots[ii] =3D null;            =09
  1712.     }
  1713. =09
  1714.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1715.         tickTimer.animations[ii] =3D null;
  1716. }
  1717. =09
  1718. function KillTimer()
  1719. {
  1720.     if ( tickTimer !=3D null )                    =09
  1721.     {
  1722.         window.clearTimeout( tickTimer.timerID);=09
  1723.         tickTimer =3D null;                        =09
  1724.     }
  1725. }
  1726. function SetColor(el, color)=20
  1727. {
  1728.     if ( el.style =3D=3D null )                =09
  1729.         return;
  1730. =09
  1731.     el.style.backgroundColor =3D color;    =09
  1732.     if ("Netscape"=3D=3Dsys)=20
  1733.         el.NSLayer.bgColor =3D color;        =09
  1734. }
  1735. function SetZIndex(el, zindex)=20
  1736. {
  1737.     if ( el.style =3D=3D null )                =09
  1738.         return;
  1739. =09
  1740.     el.style.zIndex =3D zindex;            =09
  1741.     if ("Netscape"=3D=3Dsys)=20
  1742.         el.NSLayer.zIndex =3D zindex        =09
  1743. }
  1744. function SetVisibility(el, val)=20
  1745. {
  1746.     if ( el.style =3D=3D null )                =09
  1747.         return;
  1748.     el.style.visibility =3D val;            =09
  1749.        =20
  1750.     if ( "Netscape"=3D=3Dsys )                =09
  1751.     {
  1752.         if        ( val =3D=3D IE_HIDDEN )
  1753.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1754.         else if ( val =3D=3D IE_VISIBLE )
  1755.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1756.         else if ( val =3D=3D IE_INHERIT )
  1757.             el.NSLayer.visibility =3D NAV_INHERIT;
  1758.         else
  1759.             el.NSLayer.visibility =3D "";
  1760.     }
  1761. }
  1762. function Position( obj )
  1763. {
  1764.     this.object =3D obj;                        =09
  1765.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1766.     this.y =3D obj.HTML.style.pixelTop;        =09
  1767.     this.SetPosition =3D SetPosition;
  1768. }
  1769. function SetPosition( newX, newY )=20
  1770. {
  1771.     var el =3D this.object.HTML;                =09
  1772.     if ( el.style =3D=3D null )                    =09
  1773.         return;
  1774.                 =09
  1775.     el.style.pixelTop =3D newY;    =09
  1776.     el.style.pixelLeft =3D newX;
  1777.     this.x =3D newX;                            =09
  1778.     this.y =3D newY;
  1779.     if ( "Netscape"=3D=3Dsys )                    =09
  1780.     {
  1781.         el.NSLayer.top =3D parseInt( newY );
  1782.         el.NSLayer.left =3D parseInt( newX );
  1783.         el.offsetTop =3D el.NSLayer.top;
  1784.         el.offsetLeft =3D el.NSLayer.left;
  1785.     }
  1786. }
  1787. function SetContent(el, content)=20
  1788. {
  1789.     if ( el.style =3D=3D null )                    =09
  1790.         return;
  1791.     if ( "Netscape"=3D=3Dsys )                    =09
  1792.     {
  1793.         el.NSLayer.document.open();            =09
  1794.         el.NSLayer.document.write(content);    =09
  1795.         el.NSLayer.document.close();        =09
  1796.     }
  1797.     else                                    =09
  1798.         el.innerHTML=3Dcontent;
  1799. }
  1800. function SetupButtons()
  1801. {
  1802.     var rtn =3D false;                    =09
  1803.     if ( document.all.Pause !=3D null )
  1804.     {
  1805.         document.all.Pause.onclick =3D Pause;
  1806.         strPause =3D document.all.Pause.value.split( '/' );
  1807.         document.all.Pause.value =3D strPause[0];
  1808.     }
  1809.     if (document.all.Stop !=3D null )
  1810.         document.all.Stop.onclick =3D Stop;
  1811.     if ( document.all.Forward !=3D null )
  1812.         document.all.Forward.onclick =3D Forward;
  1813.     if ( document.all.Backward !=3D null )
  1814.         document.all.Backward.onclick =3D Backward;
  1815.     if ( document.all.Webpage !=3D null )
  1816.         document.all.Webpage.onclick =3D GotoWebpage;
  1817.     if ( document.all.SceneStatus !=3D null )
  1818.         formStatus =3D document.all.SceneStatus;
  1819.     if ( document.all.Start !=3D null )
  1820.     {
  1821.         document.all.Start.onclick =3D Start;
  1822.         strPlay =3D document.all.Start.value.split( '/' );
  1823.         document.all.Start.value =3D strPlay[0];
  1824.         rtn =3D true;
  1825.     }
  1826.     else
  1827.         rtn =3D false;
  1828.     if ( document.all.NavigationButtons !=3D null )
  1829.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1830.     return rtn;
  1831. }
  1832. function Start()
  1833. {
  1834.     if ( stNoInput )                                    =09
  1835.         return;
  1836.     if ( stButtons =3D=3D true )                            =09
  1837.     {
  1838.         document.all.Start.value =3D strPlay[1];
  1839.         if ( document.all.Pause !=3D null )
  1840.         {
  1841.             document.all.Pause.value =3D strPause[0];
  1842.         }
  1843.     }
  1844.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1845. PS_PAUSED) )=09
  1846.     {
  1847.         ProjectShutdown();
  1848.         ProjectInitialize();
  1849.     }
  1850.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1851.         ProjectInitialize();
  1852.     ProjectStart();                                    =09
  1853. }
  1854. function Pause()
  1855. {
  1856. =09
  1857.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1858.     {
  1859.         tickTimer.StartTicking();                    =09
  1860.         if ( document.all.Pause !=3D null )
  1861.         {
  1862.             document.all.Pause.value =3D strPause[0];
  1863.         }
  1864.         stProjState =3D PS_RUNNING;
  1865.         StatusChange();                                =09
  1866.     }
  1867.     else
  1868.     {
  1869.         if ( tickTimer !=3D null )                    =09
  1870.             tickTimer.StopTicking();                =09
  1871.         if    ( stProjState !=3D PS_RUNNING )            =09
  1872.             return;
  1873.         stProjState =3D PS_PAUSED;
  1874.         if ( document.all.Pause !=3D null )
  1875.         {
  1876.             document.all.Pause.value =3D strPause[1];
  1877.         }
  1878.         StopEverythingOnScenes( true );                =09
  1879.         StatusChange();                                =09
  1880.     }
  1881. }
  1882. function Stop()
  1883. {
  1884.     if ( stNoInput )                                    =09
  1885.         return;
  1886.     location.reload();
  1887. }
  1888. function Forward()
  1889. {
  1890.     if ( stNoInput )                                    =09
  1891.         return;
  1892. =09
  1893.     if ( stProjState !=3D PS_RUNNING )
  1894.         return;
  1895.     SceneExit( currentScene );                =09
  1896. }
  1897. function Backward()
  1898. {
  1899.     if ( stNoInput )                                    =09
  1900.         return;
  1901.     var nextScene;
  1902. =09
  1903. =09
  1904. =09
  1905.     if        ( stProjState =3D=3D PS_COMPLETE )
  1906.         nextScene =3D Project.stopScene;
  1907.     else if ( stProjState !=3D PS_RUNNING )
  1908.         return;
  1909.     else
  1910.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1911. - 1;
  1912.     ProjectShutdown();
  1913.     ProjectInitialize();
  1914.     ProjectStart( nextScene );            =09
  1915. }
  1916. function GotoWebpage()
  1917. {
  1918.     window.open( Project.webpage);                    =09
  1919. }
  1920. function StatusChange( )
  1921. {
  1922.     var        stsPage =3D null;                =09
  1923.     var        stsState =3D null;            =09
  1924.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1925.     {
  1926.         stsState =3D "Initializing";
  1927.         stsPage =3D ""
  1928.     }
  1929.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1930.     {
  1931.         stsState =3D "Ready";
  1932.         stsPage =3D "";
  1933.     }
  1934.     else if    ( stProjState =3D=3D PS_RUNNING )
  1935.     {
  1936.         stsState =3D "Playing";
  1937.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1938.     }
  1939.     else if    ( stProjState =3D=3D PS_PAUSED )
  1940.         stsState =3D "Paused";
  1941.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1942.         stsState =3D "Complete";
  1943. =09
  1944.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1945.         formStatus.value =3D stsPage;
  1946. =09
  1947.     if ( stsState !=3D null )
  1948.         top.status =3D stsState;=20
  1949. }
  1950. function GetSceneFromNumber( sceneNum )
  1951. {
  1952.     return sceneArray[sceneNum];    =09
  1953. }
  1954. function GetPlayerFromName( playerName )
  1955. {
  1956.     var objPlayer;
  1957. =09
  1958. =09
  1959.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1960. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1961.         return objPlayer;                    =09
  1962. =09
  1963.     var objScene;
  1964.     for ( sceneName in Scenes )                    =09
  1965.     {
  1966.         objScene =3D Scenes[sceneName];
  1967.         if ( objScene.Players !=3D null )
  1968.         {
  1969.             objPlayer =3D objScene.Players[playerName];
  1970.             if ( objPlayer !=3D null )
  1971.                 return objPlayer;                    =09
  1972.         }
  1973.     }=09
  1974.         =09
  1975.     return null;                                =09
  1976. }
  1977. function GetObjectTypeFromName( nameString )
  1978. {
  1979.     var type =3D nameString.substr(0,1);    =09
  1980.     if        ( type =3D=3D NAME_SCENE )        =09
  1981.         return OBJ_SCENE;
  1982.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1983.         return OBJ_PLAYER;
  1984. }
  1985. function GetPlayerTypeFromName( nameString )
  1986. {
  1987.     var type =3D nameString.substr(1,1);    =09
  1988.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1989.         return PLAYER_IMAGE;
  1990.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1991.         return PLAYER_DRAW;
  1992.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1993.         return PLAYER_TEXT;
  1994. }
  1995. function resetGifAnimation()
  1996. {
  1997.     var temp =3D document.all["img1"].src;
  1998.     document.all["img1"].src =3D temp;
  1999. }
  2000. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2001. "http://home-publishing.com/SKU/V3Pub.asp");
  2002. Scenes =3D new Object();
  2003. Scenes.Sx11 =3D new Scene( 10 );
  2004. Scenes.Sx11.entryTrans =3D new Transition( 10, 1, 0, 0 );
  2005. Scenes.Sx11.Bhv =3D new Array();
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